Richard, a San Francisco native who is currently based in Montreal, Canada, has doodled in art for as long as he can remember. He got his big break working for Massive Black Studio. Now, a 11+ year veteran in the industry, his journey in art gave him the opportunity to work on titles such as Red Faction Guerrilla, Bioshock 2, Quake 4, World War Machine and many many more. Titles aside, his work has also been featured in two published art books, Massive Black Volume I and again in Volume II. Today, despite an obvious passion for creating concept art, Richard is actually a tinkerer by nature. When not busy at work, he enjoys hiding in his apartment drawing and making toys with his 3D printer. Richard currently works at BHVR interactive, working on Star Citizen.