3D Environment and Prop Artist | Junior, Middle, Senior

Massive Black is a leader in visual development for entertainment industry. Our most recognizable clients include Amazon, Google, Riot Games, Sony, Toyota, Bethesda, Intel, and Unity. We have contributed to hundreds of games, commercials, and toy designs since 2003.

Superpowers you have are:

  • High-poly sculpting in Zbrush
  • Low-poly modeling in Max/Maya/Blender
  • Good UV unwrapping and optimal UV Packing
  • Good understanding of the modular system for assets creation
  • Texturing in Substance Painter/Designer and/or hand-painted texturing
  • Tiles and trims creation, working with multiple UV channels, Vertex paint
  • Import assets and materials setup in game engines (Unreal Engine, Unity, Lumberyard)
  • Good understanding of modern pipelines and requirements for creating both stylized and photoreal environments and hard surface props
  • Ability to follow and correctly interpret/improve the concept idea
  • Good teamwork skills

You are a rockstar if you have:

  • Skills assembling assets into a scene in game engines (Unreal Engine 4, Unity, Lumberyard, etc.)
  • Good knowledge of pipelines for plants creation
  • Ability to create versatile smart materials for game engines
  • Good understanding of VFX in Game Engines (like Unreal Engine) and VFX Software (like Houdini)
  • Strong understanding of lighting and rendering 3D Scenes

Becoming a part of Massive Black team you will:

  • Work closely with a remote team
  • Create high-poly and low-poly models of photoreal and stylized environments and props for games on given concepts
  • Create optimal UV mapping and texture baking (normal, AO, etc.)
  • Work with photorealistic, PBR, stylized, and hand-painted texturing
  • Work with game engines

Join our team of professionals and get even more:

  • Competitive salary with benefits
  • Flexible hours, remote working
  • Autonomy and latitude within your role

Join us